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I created a room for the game Portal 2 as training in level design. The objective was to try out puzzle game levels by making a good puzzle that is subtle, interesting, and soluble.
Since I had never played Portal 2, I was able to experience everything the game has to offer and practice with the built-in level editor. My priority was to use a specific level design brick and place it at the center of the puzzle resolution.
06 / 2025


Portal 2
Full Level Production

I also wrote a document retracing the entire creation of the level. This document would allow a future level designer to understand the intentions and functioning of the level.
For the structure of the document, I first explained my intentions and then the different steps in chronological order, alternating between construction phases and playtest phases.
06 / 2025
Portal 2
Full Level Production

Level Document



​ To create this level, I decided to focus on the bridge of light. This gameplay brick interested me, and I wanted the player to use it in new, original ways to solve the puzzle. So I created a system of oblique panels preventing the player from correctly orienting the bridge.
To orient these panels correctly, the player must therefore disable a button to which they do not have access. By using the light bridge in a certain way, he can remove the sphere pressing on the button and thus retrieve it to position the panels as he pleases.
I consider this level a good one because it exploits well the phenomenon of tinkering, which is essential to puzzles, and contains enough things to vary the lines of reflection. Once the logic is understood by the player, the puzzle is not very challenging anymore.
06 / 2025

Portal 2
Full Level Production


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