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Portal2_edited.jpg

          I wrote a document retracing the entire creation of my Portal2 level. This document would allow a future level designer to understand the intentions and functioning of the level.

         For the structure of the document, I first explained my intentions and then the different steps in chronological order, alternating between construction phases and playtest phases.

06 / 2025

Portal 2

Full Level Production

Portal 2 - Level Design Document_edited.

Level Document

PORTAL 2 - Direct3D 9 29_06_2025 16_47_18.png
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Vert Foncé.jpg

          Woolly Brawl is a fighting game in which you play as a shepherd who can throw his sheep at enemies.

          I took care of some of the documentation for this project, and in particular the presentation documents of the game during the pre-production period.

      Among the documents produced, the "One Page Document" and GD method documents stand out particularly since they arrived very early. They allowed us to set ideas and objectives quickly so that we could get into production.

We notice the differences between them and a much later document like the one of the features, written after the game is finished.

10 / 2023 - 12 / 2023

One Page Document

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Features and screens

Sheep Left.png

One Page Document

Presentation support

Bleu Foncé.jpg

          D.00 GLASS 99 is a board game in which players work together to repair their ship.

          For this board game I had to write a document for game artists (Brief to the GA) so that they can design the visual part of the game.

         I also worked on the visual presentation documents such as the One Page Document or the presentation media. Finally I co-wrote with the rest of the group the rules booklet.

02 / 2023 - 03 / 2023

One Page Document

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Pitch document

          Le Jardin des étoiles is a One Button Game of puzzle/management in which we embody a kind of gardener making flower beds to care for his wife.

​          As I only had 2 weeks to imagine a concept and create a playable prototype I started writing the documents very early. The goal: to highlight the main lines of the experience I wanted to create and establish a kind of main path to follow and to rely on during production.

         There are some small differences between one document and another which show that the Game design was not completely settled yet. 

12 / 2022 - 01 / 2023

Icône.png

Icon taken from the mock-up

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Inspirations and
conceptual research

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Screenshots

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